3D Character Design: Concepts, High poly modeling, 3D Sculpting, Anatomy, Lowpoly pipelines, Texturing, Shaders/materials for Realtime Rendering in UE4 and Marmoset.
2D Concept Sketching and Painting (some Handpainted 3D).
3D Hardsurface Modeling: Custom pipelines for HS modeling in 3DSMAX, Modo and ZBrush.
3D Environment Design: UE4 Asset creation and environment design.
GUI Design: Icon Design and Interface Design.
Programming: Maxscript (Advanced), UE4 Blueprints, previously PHP and JS.
Original Degree: IT Engineer Bachelor (With Honors). Experience with Webdesign.